Friday, October 22, 2004

Online selves are expected to be good, aren't they?

An instance of the blurring of online identity and reality came in the MMORPG "A Tale In The Desert" - apparently an online riot was sparked by negative comments by a developer/user. Details here

Translating the interpretation to the online experience is the wiki ATITD

I wonder how the Trader Malaki interprets the events in his online persona, and how it makes the offline persona feel.

Further, the character was 'in character' - Ancient Egypt was no liberal paradise. So, another example of how self has morphed - both online & offline.

I remember having an online self in a MUD based on Tolkien's Middle-Earth. I was an elf in Lady Galadriel's woods. I occasionally had a run-in with someone not so nice - I dealt with it myself. There were the ubiquituous mods, I guess, but I don't remember them stepping in.

This does bring up the issue of meta-fiction, though - what if the author personally disapproved of a character's actions, and chose to rewrite a character to make him/her more in line with the author's expectations of the character. As anyone who's written can tell you though, characters have a life of their own.

Fable on the XBox is an interesting experiment in gaming, and the act of creating/morphing online selves in that sense. The game allows you to choose your actions, and the ensuing game delivers an experience inline with those actions. In effect, crime will pay.

Redemption is a promise rarely withdrawn in fable, and one wonders if the same applies in Fable. For that matter, will it apply to the Trader Malaki?

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